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I have no idea why this has such poor documentation online, but it really is quite simple.
Potion effects can be easily applied to players with the following code:
player.potionEffects.add([EFFECT_HERE], [DURATION], [EFFECT_LEVEL], true/false, true/false)
Yes, it really is that simple.
As an example, here is some code I wrote to make it so that players can only use one backpack at a time:
// Tag items that will be counted as "big bags"
ServerEvents.tags('item', event => {
// Big bags
event.add('materials/big_bag', 'examplemod:example_bag_item_id')
});
ServerEvents.tick(event => {
// Apply effect to players with 2 or more backpacks
event.server.players.forEach(player => {
// Check if player is dead, in spectator mode, or in creative mode and if so pass
if (!player.alive || player.isSpectator() || !player.isCreative()) return;
// Counting number of items tagged "#materials/big_bag"
const bigBag = player.inventory.count('#materials/big_bag');
// If number of materials tagged is greater than 1, add potion effect
if (bigBag > 1) {
// Applying effect
player.potionEffects.add([EFFECT_HERE], [DURATION], [LEVEL], true/false, true/false)
}
});
});
I also created my own potion effect to apply using KubeJS, but there are numerous tutorials out there for that.
Always plenty to learn, huh?